Quality maths education is critical to the future success of any country. In resource-poor environments, mobile technology presents us with an opportunity to make sure people have access to the education they deserve.


The challenge

A desperate shortage of quality educators in South Africa prevents many students from fulfilling their potential. Dig-it is available on mobile phones and does not require a high-end handset, allowing students from different backgrounds to learn and compete on a single platform, no matter where they are in South Africa.



Our approach

Dig-it is a gamified mobile maths challenge platform for High School learners. Learners earn points, badges and airtime by solving maths challenges with an emphasis on content from all sections of the syllabus. Using Human-Centred Design processes our team developed an e-learning platform which recognised the needs, incentives and behaviours of our target users. 

The results

40% of learners using dig-it showed improvements in the percentage of correct answers. There was an average improvement of 10% across the board. Learners who had answered 250 or more questions showed the greatest improvement. The key factor leading to success on the platform is consistency over time.